This page is aimed at advanced level. This explains more practical information, with techniques that may be more complex or time consuming than other tutorials.
Sometimes when you have a picture, there may be some small, messy parts which frankly would be better off not being there. The easiest way to get rid of them is to cover them with another object - but that isn't always easy. What you need is this explanation of the clone tool.
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The first question you may have, is "why do we need the clone tool"? Surely there are other tools we can use to remove part of an image? Have a look at the nearby image - see the pink rose near the middle? Let's consider two methods of removing it:
Well, I've saved you some time on this one. I've taken the picture, done an average sampling of the green colours around the rose, and painted over the rose with them. This should look okay, right? No. Check this:
Looks terrible doesn't it. And this is just a small patch. If we wanted to paint out a larger area, it would become extremely obvious. This is Not Good. |
The clone tool steps in to rescue us at this point. Most advanced image processing programs have a clone tool, and once you've got used to it, you can't live without it. Typically, it will have an icon like this:
The clone tool is basically another painting tool, but instead of painting using a colour, it paints with another part of the picture. Confused? Okay, it's like this. In the previous section, painting over the rose didn't work, because the solid blocks of colour are very obvious in the large area of textured green stuff. The green plants are in no way uniform. The clone tool lets us copy part of the green plant texture and blend it into the image over the rose, thus hiding it but preserving the effect of the image. Let's see that in action to get a better idea. |
I only have a few hints for using the clone tool, but they are good:
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The clone tool has one last feature. In most programs, the clone tool supports feathering or "blending". This tries to smooth out the edge between the clone source and the clone destination. Usually, if you are cloning textures such as grass, sand, skin tones and others, a high level of feathering is desireable, as it helps hide the effect of the clone tool.
However, there are times when feathering is bad. If you are deliberately trying to get a hard edge, such as if you are cloning the boundary between two distinct objects, then you will probably want to reduce the feathering to 20% or less. Otherwise you will get a short point on the edge which is all fuzzy - naturally, this can look out of place. |
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